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NPC Generator

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Advanced [show]


Lance Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey costume with the symbols of his god on his torso. He has wavy red hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Lance wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Disciplined, Athletic. Flaws: Ugly, Fearful, Disease. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Lance Rutland, Male Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 5 (-3)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Silver pearl (70 gp). 1 Minor magic item.


Social Check DCs


Jacoba Colton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her auburn hair is still thick. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is almost excessively polite to everyone, even when angry. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to loving parents in a slum to the south. Jacoba abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She got away from her former life and has fallen to alcoholism.

Motivation: To get a good night's sleep; and she has passion for adventuring and risk

Flaws: Shy, Addict, Insomniac. Bonds: Adventurer, Poor. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Jacoba Colton, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)14 (+2) 6 (-2)8 (-1)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Sybil Ainsworth, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear green clothing when she does not wear armor. Her golden hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Sybil was born in the north. At a young age she loved to build and create. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Athletic, Persistence. Bonds: Attractive, Family, Rich, Immigrant. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Sybil Ainsworth, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries a battered scimitar and tarnished mace as well. He wears a colorful flower in his auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Meet up once more with his childhood friend; and doesn't want to be a knight and was forced into it by his family

Ideals: Fighting, Joker. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Knight

Voice: Prounounces S like Z

Attributes [hide]

Ernest Clinton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +3, History +6
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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