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NPC Generator

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Advanced [show]


Lewis Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has done his best to style his auburn hair to look like a famous performer. His brown eyes peer out from beneath his deerstalker green hat.

Personality: Eccentric and domineering, Lewis will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Extrovert, Optimist. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Lewis Birkenhead, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Amber (120 gp). Violet garnet (800 gp).


Social Check DCs


Anselm Sherwood, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Beggar. His red hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Addict, Antagonistic. Bonds: Immigrant, Family, Rich. Occupation: Beggar

Voice: Thin and wheezing

Attributes [hide]

Anselm Sherwood, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)18 (+4) 12 (+1)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Halfling, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Jet (50 gp). Rhodochrosite (16 gp). Coral (50 gp). 1 Minor magic item.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his longsword. His chestnut hair has been sun bleached extensively. He is baby faced.

Personality: This man loves writing and to teach people writing more than just about anything. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic, Gifted, Athletic. Flaws: Disease. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

John Morton, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Mary Compton, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of nunchakus, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her long brown hair reaches down to her waist. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She has a small toy that she constantly fidgets with.

History: Born in the north her family was never financially stable. Her childhood dream was to be a Stableman, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor, Job. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Mary Compton, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 8 (-1)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Freshwater pearl (6 gp). Deep blue spinel (900 gp). Jasper (30 gp). Deep blue spinel (900 gp).


Social Check DCs

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