Aline Wakefield, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and does not wear sleeves and tends to eschew shirts when she can avoid it. With bright chestnut hair. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to loving parents in a slum to the west. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Joker, Professionalism. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Full Plate. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
Jane Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her silver hair is well kept. Her eyes are a pleasant green.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She feeds upon the attention of others.
History: Jane hails from a village terrorized by dire rats. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wishes to resurrect an old love; and revenge
Flaws: PTSD. Bonds: Attractive, Enemies, Job, In love. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Terran, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue star sapphire (1300 gp). Onyx (20 gp). Aquamarine (200 gp). Smoky quartz (20 gp).
Melissa Dalton, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears light armors faded through time and improper care. Her hair is cut close to her head. She has gleaming, smiling brown eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Elizabeth Conway, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her auburn hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.
Motivation: To share knowledge with the world; and many goblins want her driven away
Ideals: Justice, Logical, Artistic. Bonds: Immigrant, Attractive. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. An abacus with copper, silver and gold markers (150 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

