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NPC Generator

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Advanced [show]


William Morley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His brown hair is unkempt and raggedy. His eyes are likewise blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Masseuse, but he was a colossal failure. He became a Shoemaker soon after.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

William Morley, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. A miniature golden chest with tiny emeralds lining the top (110 gp). Brass mug with jade inlays (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).


Social Check DCs


Geoffrey Merton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, black shirt, and green tie. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a long golden beard with little hanging trinkets. His green eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Fighting, Logical. Flaws: Selfish, Racist. Bonds: Military. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Merton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)17 (+3) 14 (+2)4 (-3)
Skills Animal Handling +5, Intimidation +0
Senses Passive Perception 12
Languages Common, Auran, Druidic, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Percival Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a white suit, tan shirt, and grey tie. His hair, while still mostly white, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of brigands; and revenge

Ideals: Logical. Flaws: Greedy, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Percival Marston, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Silver pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in black turtlenecks beneath a blue coat with black slacks. She has a long auburn ponytail with little hanging trinkets. She has gleaming, smiling violet eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Adventurer, Herleva learned a great deal about her mother's area of expertise. When Herleva reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job, Military. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Herleva Staurheim, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 11 (+0)9 (-1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs

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