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NPC Generator

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Advanced [show]


Ralf Dumph, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a tan cloak and cross-gartered red stockings. His chestnut hair is long and unkept. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born the only child of a wealthy merchant. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. He was granted psionic powers by his dying sister.

Motivation: Retire the richest man in the west.

Ideals: Gifted, Persistence, Entrepeneur. Flaws: Ugly, Disease. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Dumph, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)10 (+0) 7 (-2)17 (+3)
Skills Intimidation +6, Sleight of Hand +7
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Oriel Marleigh, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. She has slicked back chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. The war was a terrible time for her, and Oriel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Oriel studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers

Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Military, Family. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Oriel Marleigh, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Athletics +2, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Heward Sharps, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde and curly. His eyes are likewise violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Criminal record, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Heward Sharps, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20000 cp. Sardonyx (40 gp). Black pearl (900 gp). Rose (40 gp). Golden yellow topaz (900 gp).


Social Check DCs


Heather Wharton, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is greasy and uncared for. Her eyes are amber and she is always smoking a pipe.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: Born in the east to a Locksmith, Heather learned a great deal about her father's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heather's homeland. Heather decided to take the middle way and become a bodyguard. She struck the Locksmith job and began her own company from there.

Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and further expansion of business

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Heather Wharton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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