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NPC Generator

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Advanced [show]


Katherine Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear flannel. Her silver hair is singed and shortened. Her gray eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Energy wise she seems alert and responsive.

History: She comes from a rich southern family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and money/treasure

Ideals: Impeccable, Professionalism. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Katherine Clapham, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Sardonyx (70 gp). Violet garnet (400 gp). Moonstone (70 gp). Freshwater pearl (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Millicent Hackney, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries a battered sai and tarnished scythe as well. She keeps her long brown hair kept up in a rat tail. She is very pretty but has cold, dead eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Millicent hails from a village terrorized by gnolls. In her 18th year, her parents were killed by a gnolls raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Enemies. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Millicent Hackney, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina Winchester, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'7" and usually wears her violet robe and has her glaive always slung over her shoulder. Her left leg appears badly burned and disfigured. She has a very tight haircut. This hazel eyed westerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the west to a Marshal, Egelina learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Joker. Flaws: Shy. Bonds: Job, Nature. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Egelina Winchester, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Agnes Birkenhead, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is wearing colorful clothing, dressed as a Mortician. Her skin is also unnaturally pale. With bright brown hair. She has several tiny amber earrings on each ear.

Personality: She is a Mortician first and foremost. She believes firmly that knowledge should be universal. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mortician arts, while her mother instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Mortician soon after.

Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Insane, PTSD. Bonds: Rich, Job. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Agnes Birkenhead, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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