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NPC Generator

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Advanced [show]


Eloise Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized red coat. She carries with her a set of kukris on her belt, each one with a aquamarine on the hilt. She has slicked back chestnut hair. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Animals are drawn to her, and she is able to talk to them.

History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Eloise Birkenhead, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Survival +4
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Matilda Quinton, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She has wavy brown hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Matilda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: The child of eastern immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the east, certain she would find work there.

Motivation: Wants to raise her children well.

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Immigrant, Rich. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Matilda Quinton, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Gracey, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports a flattop hair cut. Her eyes are gray.

Personality: Maynild is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Maynild is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born in the east to a Merchant, Maynild learned a great deal about her father's area of expertise. Maynild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to open a new tavern; and balancing her hectic life and new merchant responsibilities is difficult

Ideals: Athletic, Extrovert. Bonds: Family, Job, Nature. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Maynild Gracey, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Yvonne Hornsby, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears just a grey suit. She is bald on top and has large chestnut tufts of hair around her ears. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying brother.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Yvonne Hornsby, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Brass mug with jade inlays (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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