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NPC Generator

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Advanced [show]


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin red vertical stripes and brown pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heward was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Antagonistic, Shy. Bonds: Family, Job. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Marley, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Red-brown spinel (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Heward Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears baggy black pantaloons and a green scarf. His red hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Ansley, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +7, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Lance Kimberley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He struck the Barber job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Lance Kimberley, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Marleigh, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red coat over a violet low-cut shirt, and a broad hat upon her head. Her hair, while still mostly brown, has prominent grey streaks. Her violet eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. She believes the world needs to unite to get rid of illithids once and for all.

History: Ella lived on a farm with her father, near the main road leading to a nearby town. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Ella began to lead the lost caravan. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her son.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Enemies, Family. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Ella Marleigh, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Auran, Goblin, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Amber (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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