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NPC Generator

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Lvl.
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Advanced [show]


Hugolina Weld, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears baggy red pantaloons and a grey scarf. Her golden hair is heavily combed to the left. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hugolina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugolina. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their son. She worked as a Banker, and she later adopted a second son.

Motivation: To settle down with her crush; and a rival would like her out of the picture

Flaws: Shy. Bonds: Criminal record, Religious, Family, Has a crush. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Hugolina Weld, Female Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Matilda Yeardley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a yellow tunic with brown highlights, and long pastel pants that bunch up around her shoes. Her black hair is braided into rings. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She never swears and excessively uses polite adverbs when speaking. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast island. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and she has decided she is irredeemable

Ideals: Optimist. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Matilda Yeardley, Female Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Alice Kent, Female Human [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a green coat with white slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her silver hair has been sun bleached extensively. She has hazel eyes and a grey hat with a green feather.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She became a Painter soon after.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Flaws: Insomniac, Shy. Bonds: Poor, Job, Family. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Alice Kent, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Jane Brownrigg, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of quarterstaffs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has slicked back red hair. Her eyes are blue and catlike.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She also is a firm believer in the womanly ideal.

History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Jane Brownrigg, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. Freshwater pearl (16 gp). Jet (50 gp). Deep blue spinel (200 gp).


Social Check DCs

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