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NPC Generator

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Advanced [show]


Millicent Tickle, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She prefers to wear flannel. Her golden hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are brown.

Personality: She hates drow. She views them as having robbed her home of its proper glory. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered poetry. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and obtaining odd cultural human artifacts is her passion

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Adventurer, Rich. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Tickle, Female Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Arcana +4, Insight +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Elysande Brandon, Female Human [Permalink]

Personal [hide]

Description: This western woman is renowned for her bright grey dresses and hats. Her clothes are grease stained in places. Her hair is short and brown. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Elysande was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elysande Brandon, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)15 (+2) 10 (+0)18 (+4)
Skills Intimidation +7, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Zircon (60 gp). Fiery yellow corundum (1500 gp).


Social Check DCs


Elizabeth Wellington, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her whole body is exceptionally muscular. She wears her silver hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Elizabeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.

Motivation: She seems to be bored by most things; and she is content

Ideals: Persistence. Flaws: Mundane, Fearful. Bonds: Immigrant, Poor. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Elizabeth Wellington, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 9 (-1)4 (-3)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Beatrice Thornton, Female Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. Her brown eyes are passionate and lively.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Beatrice was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Athletic, Optimist, Justice. Bonds: Attractive, Job. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Beatrice Thornton, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 10 (+0)17 (+3)
Skills Arcana +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs

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