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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emeny Weston, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her brown hair is slicked back into a classic pompadour. Her eyes are violet and she is always smoking a pipe.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a ruthless business woman, a trait she acquired from her father.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Emeny took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Emeny Weston, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 12 (+1)6 (-2)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs


Millicent Graeme, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears brown leather gloves, a brown jacket, and tight pants. She has done her best to style her brown hair to look like a famous performer. She has gleaming, smiling blue eyes.

Personality: She is very quiet and rarely speaks above a whisper. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and she is unsatisfied with her job

Flaws: Shy, Impulsive, Insomniac. Bonds: Military, Job. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Millicent Graeme, Female Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Jane Denholm, Female Human [Permalink]

Personal [hide]

Description: An older woman who dresses in grey turtlenecks beneath a tan coat with pastel slacks, she is not a threatening figure. Her hair is long and white with streaks of red, and is pulled back with small grey clips. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.

History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Jane was left her father's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of her daughter; and wants to raise her children well

Ideals: Philantrophist, Persistence, Entrepeneur. Bonds: Military, Family. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Jane Denholm, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak. He is muscular with a powerful set of arms. He keeps his brown hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and wants to raise his children well

Ideals: Justice, Gifted, Impeccable. Bonds: Family, Job. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Arnold Adley, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs

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