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NPC Generator

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Lvl.
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Advanced [show]


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy black suit. His hair is auburn, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: Everard was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He inherited the family business which he has now maintained for 7 years.

Motivation: To reunite with his absent father.

Flaws: Racist. Bonds: Attractive, Family, Job. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Everard Staurheim, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Draconic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. A roughly beaten golden orb (170 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear black clothing when he does not wear armor. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Professionalism, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Gunter Hadleigh, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars and is in decent physical shape. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: Born in the east to a Engraver, Roger learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and further expansion of business

Flaws: Selfish. Bonds: Job, Rich, Adventurer. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Roger Cooper, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Violet garnet (400 gp).


Social Check DCs


Juliana Wesley, Female Human [Permalink]

Personal [hide]

Description: An older woman who is dressed in earthy colors with a white and brown handkerchief worn on her right side, she is not a threatening figure. Her red hair is cut short. Her green eyes lackadaisically let the world flow into them.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born at the edge of vast forest. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Juliana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Juliana. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Opinionated. Flaws: Secretive. Bonds: Criminal record, Nature. Occupation: Bowyer

Voice: Old thin voice

Attributes [hide]

Juliana Wesley, Female Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 7 (-2)17 (+3)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Black opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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