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NPC Generator

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Advanced [show]


Gunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a grey low-cut shirt, and a deerstalker hat upon his head. He has a slight overbite and is overall scrawny. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Gunter Beverly, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with red colored cloaks and clothing. He keeps his auburn hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with singing.

History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He then took over the family business and is one of the better Mason for hire.

Motivation: To be a Server again.

Ideals: Philantrophist, Artistic, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Trym Marley, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Onyx (30 gp). Iolite (30 gp).


Social Check DCs


Herleva Kimberley, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Stylist does, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She sports blonde long hair. Her hazel eyes peer out from beneath her Stetson blue hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city she treasured whatever gifts she got. She worked as a nervous Stylist and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Herleva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Sabotage a competitor; and balancing her hectic life and new stylist responsibilities is difficult

Ideals: Passionate, Gifted. Bonds: Job, Poor, Enemies. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Herleva Kimberley, Female Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)7 (-2) 7 (-2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Egelina Yorke, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Beneath her clothing is a huge mess of scar tissue. She has slicked back auburn hair. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Egelina Yorke, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 8 (-1)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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