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NPC Generator

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Advanced [show]


Hubert Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears red painted combat armor at almost all times. His tied-back hair is brown. His violet eyes peer out from beneath his top red hat.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Hubert was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Glassblower.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to be a gardener again

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Hubert Hailey, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Eye agate (4 gp). Tiger eye turquoise (4 gp). Banded agate (4 gp). Zircon (30 gp).


Social Check DCs


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in brown turtlenecks beneath a white coat with green slacks. His red hair is lengthy and is close to two feet long. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Healer business at a young age. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic. Flaws: Disease. Bonds: Military, Job, Family. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Browning, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills History +4, Stealth +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Black pearl (200 gp). Banded agate (10 gp). Rock crystal (50 gp). Zircon (50 gp).


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, grey cloak. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Theodoric studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. During his travels, Theodoric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theodoric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theodoric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Adventurer. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Theodoric Marley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Ralf Yorke, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has done his best to style his silver hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich northern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Insane, Insomniac. Bonds: Rich. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Ralf Yorke, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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