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NPC Generator

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Advanced [show]


Melissa Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many red ritualistic tattoos. She wears a white vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her white boots flare out at the collars. Her tied-back hair is black. She has hazel eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Melissa lived on a farm with her mother, near the main road leading to a nearby town. A gifted student she started as a Animal Trainer, but she got bored and became a Mayor. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels kind of lost in life; and to reunite with her absent mother

Flaws: Greedy, Secretive, Depressed. Bonds: Job, Family. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Melissa Marleigh, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Dyer does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. When Raymond reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Military. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Raymond Merton, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Intimidation +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He is bald on top and has large black tufts of hair around his ears. His eyes are gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He comes from a rich eastern family. One day when Balimaar was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Balimaar was heart-stricken from the event, and his father started working long hours to provde for them. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and wants to raise his children well

Ideals: Impeccable. Flaws: Ugly, PTSD, Addict. Bonds: Rich, Family. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Balimaar Addington, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Tiger eye turquoise (5 gp). White opal (600 gp). Sard (70 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Isabella Ashton, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'8" and prefers to wear tan clothing when she does not wear armor. Her left hand appears badly burned and disfigured. Her moppish golden hair is in a traditional bowl cut. She has a dull look in her brown eyes.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich western family. She struck it rich when she found rare goods in large quantities. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and further expansion of business

Ideals: Artistic, Philantrophist, Entrepeneur. Bonds: Rich, Job. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Isabella Ashton, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Golden pearl (80 gp). Freshwater pearl (12 gp). Citrine (60 gp).


Social Check DCs

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