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NPC Generator

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Advanced [show]


Adelaide Beitz, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is heavily combed to the left. She is baby faced.

Personality: She is almost excessively polite to everyone, even when angry. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Adelaide was born in the south. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Adelaide Beitz, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Medicine +6, Nature +6
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black cloak and cross-gartered green stockings. His red hair is singed and shortened. He has several tiny aquamarine earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Dayton, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his auburn hair in a flapper bob. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious. Occupation: Sellsword

Voice: Hollow voice

Attributes [hide]

Bertram Hampton, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Simon Winthrop, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears violet leather gloves, a violet jacket, and tight pants. His tied-back hair is chestnut. This violet eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Simon studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He struck the Bellfounder job and began his own company from there.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Impeccable. Bonds: Criminal record, Job, Rich. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Simon Winthrop, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Elven, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 2 Smokesticks. 1 Holy water. 3 Thunderstones. 4 Antitoxin.


Social Check DCs

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