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NPC Generator

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Advanced [show]


Henry Van Es, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His childhood dream was to be a Painter, but he was a colossal failure. He struck the Gardener job and began his own company from there.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist, Professionalism. Bonds: Religious, Job, Adventurer. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Van Es, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Malachite (15 gp). Freshwater pearl (15 gp).


Social Check DCs


Gerard Ashton, Male Human [Permalink]

Personal [hide]

Description: He sports pastel clothing, slightly heavier than average wear. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Gerard Ashton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Deception +3, Survival +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Aquamarine (1300 gp). Black star sapphire (1400 gp). Sardonyx (20 gp). Smoky quartz (20 gp). 3 Thunderstones.


Social Check DCs


Elizabeth Marlee, Female Human [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a well pressed and immaculate suit (or dress). Her small hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. Elizabeth is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her first spouse was a Courier, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has built up a small fortune and can afford her own way.

Motivation: Wants to raise her children well; and to reunite with her absent father

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Elizabeth Marlee, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Barlow, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Sporting a black mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the south. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mary took refuge in the old dungeon and found the beat up dagger and armor she uses now. She's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Adventurer responsibilities is difficult; and she is unsatisfied with her job

Ideals: Pacifist. Bonds: Attractive, Job, Poor, Nature. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Mary Barlow, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Violet garnet (1400 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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