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NPC Generator

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Advanced [show]


Sybil Bentham, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 6'1" and wears a robe, a symbol of strength around her neck, and a dagger on her belt. Her brown hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Entrepeneur. Flaws: Disease. Occupation: Shepherd

Voice: Deep voice with rolling R's

Attributes [hide]

Sybil Bentham, Female Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Trey Marston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Bookbinder. His chestnut hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the west. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a deep hatred of orcs

Flaws: Greedy, Fearful. Bonds: Immigrant, Poor, Adventurer, Enemies. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Trey Marston, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Athletics +6, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Aquamarine (300 gp). Jasper (50 gp). Golden yellow topaz (300 gp). Silver pearl (50 gp). 1 Half-Plate. 1 Full Plate. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his silver hair well, parting it to the right. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Bertram Cumberbatch, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 5 (-3)14 (+2) 14 (+2)14 (+2)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Jane Emsworth, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a faded coat and loose pants complete with Stetson hat. She wears her black hair up. Her eyes are a pleasant blue.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Jane was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: To be a Cartwright again; and further expansion of business

Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Job. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Jane Emsworth, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Bloodstone (80 gp). Hematite (14 gp). Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs

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