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NPC Generator

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Hadwisa Atherton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Brewer. Her hair is brown, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She exudes charisma. She is a tour de force of persuasion. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. She hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Crown-heir again.

Bonds: Job, Immigrant, Attractive, Has a crush, Adventurer. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Hadwisa Atherton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)15 (+2) 10 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. Chrysoprase (40 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Shelly, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a violet deerstalker hat and violet clothes. Her hair is silver and curly. Her eyes are blue and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sybil took refuge in the large cave and found the beat up shortbow and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father

Ideals: Entrepeneur. Flaws: Disease. Bonds: Nature, Family. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Sybil Shelly, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 18 (+4)17 (+3)
Skills Perception +7, Persuasion +6
Senses Passive Perception 16
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theobald Ansley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He has red hair. His eyes, though not visible through his cowl, are brown.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Sellsword

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Ansley, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)10 (+0) 8 (-1)6 (-2)
Skills Acrobatics +0, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Smoky quartz (50 gp). Onyx (50 gp). Golden pearl (70 gp). Chrysoprase (50 gp).


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a long black beard, and similarly colored long hair. His eyes are likewise brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Gerard Barclay, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 10 (+0)8 (-1)
Skills Investigation +7, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Black pearl (1000 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Hematite (4 gp). 1 Full Plate.


Social Check DCs

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