Robert Chatham, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. His black hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Diggory Byron, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut short. His eyes are hazel and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Deep blue spinel (500 gp). Peridot (60 gp). 1 Minor magic item.
Bertram Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a yellow feathered hat and yellow clothes. His black hair is matted, messy, and big. He has gleaming, smiling gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Ugly, Fearful, Disease. Bonds: Job, Rich. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 55 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp.
Sarah Mori, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Impeccable, Optimist, Logical. Flaws: Ugly, Insane. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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