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NPC Generator

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Advanced [show]


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Wymar Blankley, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 17 (+3)8 (-1)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Brown-green garnet (110 gp). Azurite (5 gp). Smoky quartz (80 gp). 1 Average lock.


Social Check DCs


Anne Snape, Female Human [Permalink]

Personal [hide]

Description: This woman wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her greataxe. She is muscular with a powerful set of arms. Her chestnut hair is cut jaggedly and amateurishly. She has several tiny opal earrings on each ear.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: When she was but 6 years old her parents immigrated from the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion.

Flaws: Depressed. Bonds: Rich, Family, Immigrant. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Anne Snape, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs


Katherine Brandon, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a robe, a symbol of death around her neck, and a trident on her belt. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes, though not visible through her cowl, are green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Katherine Brandon, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)14 (+2) 7 (-2)14 (+2)
Skills Deception +5
Senses Passive Perception 8
Languages Common, Abyssal, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Black star sapphire (1100 gp). Rhodochrosite (10 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Marleigh, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She is physically well-built. Her chestnut hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and marry her brother to traveling adventurers

Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Family, Job. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Sybil Marleigh, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 12 (+1)16 (+3)
Skills Persuasion +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs

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