Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy white hair. He is baby faced.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: To reunite with his absent mother; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Heward Gresham, Male Human Paladin 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Blue quartz (12 gp). Fiery yellow corundum (1100 gp). Carnelian (50 gp).


Social Check DCs


Sybil Birkenhead, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is wearing the road beaten gear of a warrior. She sports auburn long hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered north to less war torn lands. She hasn't been sleeping well lately.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Fighting. Flaws: Terse, Insomniac, PTSD. Bonds: Religious, Rich. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sybil Birkenhead, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Chrysoprase (70 gp). Red garnet (80 gp). Red garnet (80 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Margery Axton, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She sports black clothing, slightly heavier than average wear. Her hair is short and golden. Her gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Margery enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Flaws: Depressed, Hedonist. Bonds: Military, Adventurer, Rich. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Margery Axton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Elizabeth Ridley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light tan in addition to tight pants. Her black hair is wavy and long. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.

History: Elizabeth was born in the south. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She loathes her own lifestyle.

Ideals: Athletic, Persistence. Flaws: Antagonistic, Impulsive, Depressed. Bonds: Attractive. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Elizabeth Ridley, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Aquamarine (1600 gp). Amber (130 gp). Blue quartz (5 gp). Azurite (5 gp).


Social Check DCs

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