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NPC Generator

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Ability Scores
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Advanced [show]


Ahlyssa Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered glaive and tarnished axe as well. Her auburn hair is thinning but still full. Her ears are large.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy, self-centered, vain, and jealous.

History: The child of a Performer, who enjoyed hunting, Ahlyssa was taken on many hunting expeditions. She worked as a nervous Bricklayer and found it very stressful. She has drifted from career to career and currently works as a Bricklayer.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ahlyssa Branson, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Tourmaline (50 gp).


Social Check DCs


Beatrice Langley, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a white poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. She keeps her long white hair kept up in a rat tail. Her eyes are gray.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She believes the world needs to unite to get rid of illithids once and for all.

History: The child of a Bounty Hunter, who enjoyed hunting, Beatrice was taken on many hunting expeditions. Beatrice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Greedy. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Beatrice Langley, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Eloise Graham, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She is generally shirtless and showing off her tattooed chest. She has a hunchback. Her chestnut hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is frequently practicing swordplay.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Disciplined, Gifted. Flaws: Ugly, Insane, Racist. Bonds: Military. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Eloise Graham, Female Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Embroidered and bejeweled glove (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Lance Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Layabout. He wears a broad hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west to a Layabout, Lance learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Optimist. Flaws: Shy, Addict. Bonds: Job, Military. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance Marlowe, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)15 (+2) 7 (-2)17 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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