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NPC Generator

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Lvl.
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Advanced [show]


Sarah Watson, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has a moderate pudge and is not very fit. Her blonde hair is cut short with large spiked bangs in the front. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is happy with her job as a Bellfounder. She turns her eye from what people do, preferring to live and let live. She has a small toy that she constantly fidgets with.

History: She was born at the edge of vast plains. Brilliant and gifted she never wanted to apply herself. She has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Nature. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Sarah Watson, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Simon Gentry, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long blonde beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insomniac, Disease. Bonds: Immigrant, Military. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Gentry, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Susannah Fidget, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She sports red long hair. Her eyes are brown.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Flattery will make her almost putty in your hands.

History: Susannah was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Cartwright.

Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new cartwright responsibilities is difficult

Flaws: Antagonistic, Selfish, Insane. Bonds: Job, Attractive. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Susannah Fidget, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Blue quartz (13 gp). Rock crystal (30 gp).


Social Check DCs


Godfrey Richie, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Stableman, Godfrey learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Stableman

Voice: Dark and ominous

Attributes [hide]

Godfrey Richie, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 11
Languages Common, Giant, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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