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NPC Generator

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Advanced [show]


Raymond Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a pastel costume with the symbols of strength on his torso. His brown hair is matted, messy, and big. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Priest, but he was a colossal failure. He has achieved small success as a Servant.

Motivation: To end his boredom.

Ideals: Logical. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Raymond Ramsay, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Sybil Staurheim, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her brown hair is braided into rings. Her brown eyes are passionate and lively.

Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Sybil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Guard for hire.

Motivation: Further expansion of business; and she's looking for her big break

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Sybil Staurheim, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)10 (+0) 8 (-1)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Herleva Harper, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has slicked back golden hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Herleva embodies much of what other species detest in the Humans. She is a bit of a xeno-phobe, disliking non-Humans.

History: Herleva lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Brewer and was forced into it by her family.

Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Family. Occupation: Brewer

Voice: Speaks with lips pursed

Attributes [hide]

Herleva Harper, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Violet garnet (1100 gp).


Social Check DCs


Henry Holton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel leather gloves, a pastel jacket, and tight pants. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and to reunite with his old friends

Flaws: Insomniac. Bonds: Criminal record, Adventurer, Nature, Rich. Occupation: Fletcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Holton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Black pearl (1200 gp). Pink pearl (120 gp).


Social Check DCs

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