Hugolina Shelley, Female Human [Permalink]
Personal [hide]
Description: She wears pastel leather gloves, a pastel jacket, and tight pants. Her hair is white and very short. She is baby faced.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south, but her parents moved at a very young age to the west. Through the years after Hugolina was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Hugolina's father didn't care for her much, and the feeling was mutual. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and she is wracked by social anxiety
Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Black velvet mask with numerous citrines (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item.
Gilbert Lancaster, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue cloak and cross-gartered violet stockings. His hair, while still mostly red, has prominent grey streaks. His eyes are amber and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Knight again; and to end his boredom
Ideals: Impeccable, Professionalism. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp. Rock crystal (20 gp). Rhodochrosite (4 gp). Amber (120 gp).
Sarah Bentham, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her red hair is thinning but still full. Her hazel eyes dart from person to person.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Justice. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He has a tattooed face.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Masseuse.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Gifted, Entrepeneur. Flaws: Lazy. Bonds: Attractive, Job, Adventurer. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee.
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