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NPC Generator

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Advanced [show]


Anthony Brady, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His white hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Brady, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Blue star sapphire (1100 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Immigrant, Criminal record. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Chad Staurheim, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp. Violet garnet (700 gp). Carnelian (80 gp). White pearl (100 gp).


Social Check DCs


Millicent Watson, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female has a large black mantle and cape that has been intricately interwoven into her white robe. She is tall, broad shouldered and powerfully built. Her brown hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise she seems alert and responsive.

History: She was born at the edge of vast plains. Her mother was a mechanic, and taught her how to fix just about anything. She has worked as a Navigator like her mother before her.

Motivation: Wants to open a new tavern; and to end her boredom

Ideals: Persistence, Professionalism. Flaws: Mundane. Bonds: Nature, Job. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Watson, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Alice Stanton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her moppish golden hair is in a traditional bowl cut. Her blue unseeing eyes seem to look past you.

Personality: She likes to make people angry or surprised. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. Alice was born on a far northern forest where she grew up under the tutelage of her mother, an expert Courier. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and she's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Immigrant, Poor. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Alice Stanton, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 1 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 5 (-3)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee -1 / 2d4-4, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs

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