Manfred Bradly, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and tan handkerchief worn on his right side. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north, but his parents moved at a very young age to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bather.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Emerald (1400 gp). White pearl (160 gp). Rose (60 gp). 1 Minor magic item.
Aline Kimberly, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear green clothing when she does not wear armor. She wears a broad hat to cover her moderate length red hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She has always had a great fascination with Human culture. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Aline was raised in a hard working conservative environment. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and balancing her hectic life and new shoemaker responsibilities is difficult
Flaws: Racist, Impulsive. Bonds: Attractive, Job, Nature, Religious. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
Jacoba Bing, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy silver hair. Her blue eyes are slightly larger than normal.
Personality: She is a hateful person. She taunts others and blames them for her problems. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Sold as a small child to a slaver, Jacoba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Agnes Langdon, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears dark leathers with embroidery. Her chestnut hair is cut short. Her green unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Agnes was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Revenge; and she has a rivalry with the church that dominates her actions
Flaws: Disease. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 5 (-3) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
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