Everard Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His black hair is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, Mentor, Enemies. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Isabella England, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple brown robe with white stripes complete with hood. Her golden hair is unkempt and raggedy. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Poor, Slave. Occupation: Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (60 gp). Large well-done wool tapestry (100 gp).
Vicky Dayton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a robe, a symbol of her god around her neck, and a greataxe on her belt. She keeps her golden hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Barrister. She has drifted from career to career and currently works as a Barrister.
Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and to unite with her brother
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Barrister
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (400 gp).
Sarah Harrington, Female Human [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. She is baby faced.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Animals are drawn to her, and she is able to talk to them.
History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality
Ideals: Gifted, Justice, Optimist. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. Peridot (70 gp). Peridot (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
