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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shane Warwick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His moppish black hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Flaws: Disease, Shy. Bonds: Attractive, Slave, Religious. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Shane Warwick, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)15 (+2)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


John Dayton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Dilettante. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Rich. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

John Dayton, Male Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 7 (-2)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a long, brown cloak, and a wedding ring on his left hand. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Antagonistic, Racist. Bonds: In love, Immigrant, Criminal record. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Theodoric Woods, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 5 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Immigrant, Slave. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Manfred Staurheim, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)19 (+4) 12 (+1)13 (+1)
Skills Animal Handling +4, Investigation +7
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Red garnet (100 gp). Sardonyx (80 gp). Peridot (80 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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