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NPC Generator

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Advanced [show]


Susannah Clayden, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy brown pantaloons and a black scarf. She keeps her chestnut hair in a flapper bob. Her eyes are blue and beady.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Susannah was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To be a Apothecary again; and expand her business

Flaws: Ugly, Mundane. Bonds: In love, Job, Guardian. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Susannah Clayden, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)11 (+0) 14 (+2)10 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Jasper (70 gp). Malachite (8 gp). Golden yellow topaz (800 gp). Amethyst (100 gp).


Social Check DCs


Alice Deighton, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family Her mother had invested heavily in several trade routes and wanted her to inherit them. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: To pay off her debts; and she has comitted a past crime that haunts her to this day

Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Debt. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Alice Deighton, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Hunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light tan in addition to tight pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To unite with his brother; and wants to open a new tavern

Ideals: Joker, Entrepeneur. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Hunter Everleigh, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Moss agate (15 gp). White opal (1300 gp). White opal (1300 gp). Red spinel (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Charles Tattersall, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tight fitting violet shirt and pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Shepherd profession.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has worked as a Scribe like his mother before him.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Racist. Bonds: Job, Mentor. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Charles Tattersall, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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