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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Tatum, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears grey leather gloves, a grey jacket, and tight pants. She is an epitome of beauty. She has done her best to style her auburn hair to look like a famous performer. She has gleaming, smiling violet eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She does not believe in violence as a means to an end. She is a dedicated Miller but believes her peers are too gung-ho.

History: A powerful wizard made her what she is. She helped her father out around the business and became quite the natural. She struck the Miller job and began her own company from there.

Motivation: Further expansion of business; and expand her business

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Ermina Tatum, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Bertram Easton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a well pressed and immaculate suit (or dress). He wears his white hair down. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Nature, Job, Rich. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Bertram Easton, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Griselda Barton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft blue waves gently in the breeze. Her brown hair is thinning but still full. Her brown eyes dart from person to person.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not trust anyone and sleeps with one eye open.

History: Griselda lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She has since lost track of the people in her past.

Motivation: Money/treasure.

Flaws: Disease, Insomniac. Bonds: Rich, Immigrant, Family. Occupation: Seamstress

Voice: Russian accent

Attributes [hide]

Griselda Barton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Aquamarine (1400 gp). Amethyst (70 gp). Rose (50 gp).


Social Check DCs


Alexandre Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His red hair is kept up in a ponytail inside a feathered hat. His eyes are a pleasant blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Alexandre studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Mentor. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Alexandre Blyth, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 18 (+4)16 (+3)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Red garnet (120 gp). Malachite (8 gp). Aquamarine (600 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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