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NPC Generator

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Advanced [show]


Griselda Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Griselda wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She works hard and plays hard.

History: She was born to loving parents in a slum to the south. As a young adult she joined a group advocating for an improvement in Human conditions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people.

Ideals: Disciplined. Flaws: Hedonist, Racist. Bonds: Attractive, Poor. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Griselda Gresham, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 18 (+4)16 (+3)
Skills Insight +7, Religion +6
Senses Passive Perception 14
Languages Common, Aquan, Gnoll, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp. 3 Antitoxin. 1 Everburning torch. 2 Smokesticks. 3 Antitoxin.


Social Check DCs


Hadwisa Gentry, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is cut short. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion

Flaws: Shy. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Hadwisa Gentry, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Joan Hamilton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports blue clothing, slightly heavier than average wear. Her brown hair is greasy and uncared for. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a criminal king-pin and mafia family Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Criminal record, Nature. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Joan Hamilton, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Henry Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long golden beard with little hanging trinkets. He has gray eyes and a green hat with a black feather.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Henry Winchester, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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