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NPC Generator

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Advanced [show]


Aline Tatum, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She dresses in collared shirts and wears a proper scarf over her head. Beneath her clothing is a huge mess of scar tissue. Her red hair is kept up in a ponytail inside a feathered hat. Her blue eyes are passionate and lively.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Aline was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.

Motivation: She has passion for adventuring and risk; and her relatives are trying to arrange a marriage

Flaws: Insomniac. Bonds: Slave, Adventurer, Family, Poor. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Aline Tatum, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 14 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Alice Adley, Female Human [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She is portly but not overly obese. Her blonde hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Insomniac, Secretive, Disease. Bonds: Adventurer, Rich. Occupation: Knight

Voice: Raspy

Attributes [hide]

Alice Adley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 5 (-3)13 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 7
Languages Common, Giant, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 sp. Chrysoprase (20 gp). Banded agate (4 gp). Malachite (4 gp). Red-brown spinel (90 gp).


Social Check DCs


Vicky Payton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she typically wears pastel cloth garments or leather armor. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She will rave to anyone who will listen. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Flaws: Ugly, Insane, Secretive. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Vicky Payton, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Banded agate (9 gp). Malachite (9 gp).


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses in white turtlenecks beneath a violet coat with green slacks. His hair is short and brown. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: The child of a Farmer, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up scythe and armor he uses now. He struck the Priest job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Family, Nature, Job, Adventurer. Occupation: Priest

Voice: Posh accent

Attributes [hide]

Patrick Garrick, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Azurite (7 gp). Iolite (20 gp).


Social Check DCs

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