Godfrey Harlow, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Guard does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the west to a Guard, Godfrey learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job
Flaws: Racist. Bonds: Job, Attractive, Family. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Millicent Wentworth, Female Human [Permalink]
Personal [hide]
Description: A 4'8" northern woman, she wears a faded coat and loose pants complete with broad hat. Her chestnut hair is long and unkept. Her face is scarred and worn.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is skeptical of what others tell her and is slow to trust.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barber arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Some 2 years later her spouse died after the birth of her son. Heartbroken, Millicent never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She is greedy.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Rich, In love. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Agnes Fulton, Female Human [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is braided into rings. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker. Flaws: Addict. Bonds: Rich, Military, Adventurer. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 5000 sp. Rock crystal (60 gp). Zircon (60 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Banded mail.
Oriel Cornish, Female Human [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her white hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She was granted arcane powers by her dying sister.
Motivation: Expand her business; and sabotage a competitor
Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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