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NPC Generator

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Advanced [show]


Mary Harper, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is well dressed, constantly wearing a brown suit, green shirt, and brown tie. Beneath her clothing is a huge mess of scar tissue. She has moderate length black hair. Her eyes are amber and catlike.

Personality: She is business-like. She takes instructions and follows them to the letter. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Mary's homeland. Mary decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Professionalism, Justice, Fighting. Bonds: Slave, Immigrant. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Mary Harper, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Star rose quartz (50 gp). Golden yellow topaz (400 gp). White pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Hampton, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. Her hair is short and golden. Her fair skin shows little sign of her aristocratic breeding.

Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the south her family was never financially stable. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor, Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Sybil Hampton, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Halsey, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears baggy white pantaloons and a brown scarf. She has auburn hair. She has a dull look in her green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can't help but pocket interesting objects she comes across

History: Her parents moved while she was still in utero so she is the first generation to be born here. When Maynild reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Stableman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Gifted. Bonds: Attractive, Criminal record, Immigrant, Military. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Maynild Halsey, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Agatha Reid, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She dresses like a well dressed Adventurer does. Her golden hair is singed and shortened. Her amber eyes are passionate and lively.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Job, Adventurer, Poor. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Agatha Reid, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Silver pearl (80 gp). Fiery yellow corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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