Eleanor Huckabee, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She is generally well dressed albeit a few years behind the times. Her golden hair is slicked back into a classic pompadour. She has several tiny opal earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Eleanor was born with her mother's beautiful face. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Griselda Addington, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'8". She wears a pastel coat over a blue low-cut shirt, and a Stetson hat upon her head. She wears her chestnut hair up. Her eyes are blue and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. She also is a firm believer in the womanly ideal.
History: Born to a Bowyer, her mother struggled to pay the bills. Griselda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter; and to reunite with her absent mother
Flaws: Antagonistic, Impulsive. Bonds: Poor, Nature, Family. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Blue sapphire (1600 gp).
Eleanor Lindsay, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large tan jacket. She has a slight overbite and is overall scrawny. With wild silver hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the west, but her parents moved at a very young age to the north. Her first spouse was a Interpreter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Cynical. Bonds: Family, Immigrant, Adventurer, Religious. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Aquan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp.
Maynild Kendal, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is golden and curly. She wears round tiny glasses practically rammed into her face.
Personality: Maynild is depressed about a lot of things. She tends to be a nihilist. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the west. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she feels kind of lost in life
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp. 1 Minor magic item.
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