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NPC Generator

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Advanced [show]


Millicent Nash, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears a wide-brimmed hat to hide her balding. Her eyes, though not visible through her cowl, are violet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born in a small village she learned the ways of the warrior from her father. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has drifted from career to career and currently works as a Fisher.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Slave. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Millicent Nash, Female Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Darkwood Shield.


Social Check DCs


Agatha Kirby, Female Human [Permalink]

Personal [hide]

Description: A 6'0" southern woman, she wears a blue tunic with pastel highlights, and long red pants that bunch up around her shoes. She has a very tight haircut. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is mildly Human supremacist, though she does not identify as such. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and human compassion

Ideals: Gifted, Persistence. Flaws: Racist, Impulsive. Bonds: Adventurer. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Agatha Kirby, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)6 (-2) 17 (+3)7 (-2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Godfrey Clayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a large brown jacket. His right leg appears badly burned and disfigured. His red hair is still thick. His gray eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and doesn't want to be a layabout and was forced into it by his family

Flaws: Addict. Bonds: Attractive, Military, Job, Family. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Godfrey Clayden, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a colorful flower in his silver hair. His eyes are likewise violet.

Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Roger Staurheim, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Persuasion +7, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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