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NPC Generator

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Advanced [show]


Kyle Morley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are a pleasant green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born in the west his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Kyle Morley, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 8 (-1)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Black pearl (200 gp). Amethyst (60 gp).


Social Check DCs


Bertram Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has a long white beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Bertram Shelby, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 5 (-3)16 (+3)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Black pearl (1200 gp). Sard (30 gp). Violet garnet (1200 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Elysande Coombs, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears very tight pants and wife beaters, though occasionally she sports a green coat. She wears her white hair up. She is baby faced.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Elysande enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born on a small isolated farm. She worked as a nervous Sculptor and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion

Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Job, Family. Occupation: Sculptor

Voice: Middle-eastern accent

Attributes [hide]

Elysande Coombs, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Odo Langley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is wearing a long, brown, dusty cloak. He has a hunchback. He has shaved his head bald. His gray eyes dart from person to person.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the south; and he is wracked by social anxiety

Ideals: Entrepeneur. Flaws: Ugly, Insane, Fearful, Disease. Bonds: Adventurer. Occupation: Server

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Langley, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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