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NPC Generator

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Advanced [show]


Ella Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many black ritualistic tattoos. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her long blonde hair kept up in a rat tail. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Ella is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent father.

Ideals: Gifted, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Ella Gentry, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 18 (+4)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 14
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Royal, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair is long and white with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Poor, Job. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Adelard Royal, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. His clothes are grease stained in places. His hair is long and blonde with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Charles was raised in a hard working conservative environment. He worked as a nervous Junk Dealer and found it very stressful. He now owns his own business.

Motivation: His religion dominates his actions; and wants to open a new tavern

Ideals: Extrovert. Bonds: Poor, Immigrant, Religious, Job. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Charles Brownrigg, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Kimberley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a white suit. His hair, while still mostly silver, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Attractive, Immigrant, Military. Occupation: Bellfounder

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Kimberley, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)12 (+1) 12 (+1)7 (-2)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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