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NPC Generator

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Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Mentor, Adventurer, Criminal record. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Myerscough, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)11 (+0) 18 (+4)11 (+0)
Skills Insight +7, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 4000 sp.


Social Check DCs


Sarah Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a simple red robe with grey stripes complete with hood. Her moppish silver hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Sarah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarah. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Fighting. Bonds: Criminal record, Adventurer, Family. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Hadleigh, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Fire opal pendant on a fine gold chain (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is brown, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Henry was born in the south. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence, Fighting. Flaws: Sensitive. Bonds: Attractive, Criminal record. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Henry Shelby, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: White opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Denholm, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered greatsword and tarnished quarterstaff as well. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a wizard, Alice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Alice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Fighting, Opinionated. Bonds: Attractive, Adventurer, Mentor. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Alice Denholm, Female Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs

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