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NPC Generator

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Advanced [show]


Susannah Blankley, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear yellow clothing when she does not wear armor. Her silver hair is singed and shortened. Her amber eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food she seems plenty friendly. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born a particularly ugly child, much to the horror of her parents. She struck it rich when she found rare goods in large quantities. She is untrained/undisciplined, which makes her dangerous.

Motivation: She loathes her own lifestyle; and she is greedy

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane, Depressed. Bonds: Rich. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Susannah Blankley, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black cloak and cross-gartered brown stockings and is in decent physical shape. He keeps his golden hair in a pixie cut. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and seeks redemption

Flaws: Antagonistic. Bonds: Rich, Criminal record, Debt, Enemies. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Bentham, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His brown hair, when down, is lengthy. His eyes are a pleasant blue.

Personality: He has always had a great fascination with Human culture. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the east, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Military. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Pinkerton, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 15 (+2)11 (+0)
Skills Nature +7, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Orc, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Sardonyx (70 gp). Golden yellow topaz (1500 gp). Blue sapphire (800 gp). Amber (70 gp).


Social Check DCs


Elizabeth Marston, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an entirely green suit with tan socks and a vest with buckled shoes. She has styled her auburn hair well, parting it to the right. She has several tiny topaz earrings on each ear.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Pacifist. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elizabeth Marston, Female Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Rich purple corundum (600 gp). Azurite (11 gp). Black opal (600 gp). 4 Tanglefoot bags. 6 Acid flasks. 4 Thunderstones.


Social Check DCs

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