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NPC Generator

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Advanced [show]


Dustin Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. He has silver hair. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the north. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Pacifist, Justice. Flaws: Ugly, Addict. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Dustin Berkeley, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Elizabeth Gracey, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing colorful clothing, dressed as a Navigator. Her silver hair, when down, is lengthy. Her half smiles and amber eyes are beguiling and draw you in.

Personality: This woman loves writing and to teach people writing more than just about anything. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She got into the Navigator business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Elizabeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Elizabeth. Recently she has begun working with bootleggers and crooks.

Motivation: Wants her loneliness to end; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Bonds: Attractive, Religious, Job, Criminal record, Has a crush. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Elizabeth Gracey, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 pp. Hematite (4 gp).


Social Check DCs


Sarah Darby, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is heavily combed to the left. Her eyes are likewise green.

Personality: She can speak with the recently deceased. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to loving parents in a slum to the south. Over the years she perfected her riding and shooting skills. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Nature. Occupation: Mason

Voice: Boston accent

Attributes [hide]

Sarah Darby, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Hadwisa Washington, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her brown hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Hadwisa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Disciplined, Opinionated. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Hadwisa Washington, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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