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NPC Generator

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Advanced [show]


Sarah Cholmondeley, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman is generally shirtless and showing off her tattooed chest, and a wedding ring on her left hand. Her auburn hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: Sarah wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. She left for the north, certain she would find work there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Disciplined, Gifted. Bonds: In love, Immigrant, Rich, Job. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Sarah Cholmondeley, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Badger, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a grey vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has a very tight haircut. She wears an eyepatch.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels threatened by others

Ideals: Joker, Philantrophist. Flaws: Ugly, Disease, Fearful. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Ermina Badger, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)16 (+3) 12 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp. White opal (500 gp). Carnelian (20 gp). Emerald (500 gp). Chrysoprase (20 gp).


Social Check DCs


Alice Merton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is knotted and matted. Her ears are large.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a Soapmaker, her father struggled to pay the bills. Her first spouse was a Soapmaker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.

Motivation: She loathes her own lifestyle; and find a way to reverse the transformation of her sister

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Family, Poor, Job. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Alice Merton, Female Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Medicine +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is red, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. His broad hat is riddled with cuts and holes. He has a tattooed face.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Trym Digby, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 6 (-2)15 (+2)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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