Alexandre Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs, and carries bastard swords. He keeps his long golden hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Alexandre was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Dyer.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting. Flaws: Impulsive. Bonds: Family, Job, Enemies. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. Rock crystal (60 gp). Black pearl (1000 gp). Hematite (6 gp).
Nicholas Weld, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He has moderate length blonde hair. His brown eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Nicholas has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Addict, Disease. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (4 gp). Blue quartz (4 gp). 1 Darkwood Shield. 1 Masterwork studded leather.
Agatha Kimberley, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Tailor. She has a moderate pudge and is not very fit. She has golden hair. She has gray eyes.
Personality: She is calm most of the time but flees social interaction. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. She has been saving her money to try and buy her sister's freedom.
Motivation: Revenge; and she is greedy
Flaws: Shy, Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. Freshwater pearl (8 gp). Jasper (20 gp).
Clerebold Kelsey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears silk and lounges about seductively. His hair is long and white with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has gleaming, smiling green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Clerebold hails from a village terrorized by gnolls. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Ideals: Joker, Impeccable. Bonds: Attractive, Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!


