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NPC Generator

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Griselda Ridley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her blonde hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She exudes charisma. She is a tour de force of persuasion. Energy wise she seems alert and responsive.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and to be a slave trader again

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Griselda Ridley, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)13 (+1)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Freshwater pearl (9 gp). Brown-green garnet (40 gp). White opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Marston, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, and carries morningstars. Her black hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Joan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joan. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Joan Marston, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Golden circlet with four aquamarines (1000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). A necklace of small pink pearls (1000 gp). 1 Half-Plate.


Social Check DCs


Hugolina Asheton, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing a long, black cloak, and a wedding ring on her right hand. Her silver hair is matted, messy, and big. Her eyes are violet and beady.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with finding treasure.

History: Born to a poor family in the city she treasured whatever gifts she got. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: To be a Slave Trader again.

Flaws: Ugly. Bonds: In love, Job, Adventurer, Poor, Criminal record. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Hugolina Asheton, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


William Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up bow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Shoemaker again; and further expansion of business

Ideals: Opinionated, Justice. Flaws: Addict. Bonds: Nature, Job. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

William Shelly, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs

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