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NPC Generator

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Advanced [show]


Bertram Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are violet.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like him out of the picture; and to unite with his sister

Ideals: Disciplined, Fighting. Bonds: Immigrant, Criminal record, Family. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Bertram Vance, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Lance Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove his worth to the world.

Flaws: Shy, Impulsive. Bonds: Adventurer, Attractive, Military. Occupation: Cook

Voice: Voice breaks

Attributes [hide]

Lance Shirley, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Insight +5, Performance +1
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Godfrey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear black clothing when he does not wear armor and is in decent physical shape. His black hair is unkempt and raggedy. His green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Spy again; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Religious, Adventurer. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Godfrey Trowbridge, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 pp. Rich purple corundum (600 gp). Onyx (30 gp).


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. His brown hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is greedy.

Ideals: Impeccable. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Richard Copeland, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 8 (-1)6 (-2)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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