Millicent Kendal, Female Human [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail, and sports empty pouches on her belt. Her hair, while still mostly golden, has prominent grey streaks. She is baby faced.
Personality: Stoic and calm, she prefers to meditate than take action. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A freak accident while working with her Interpreter father left her crippled. She has dedicated herself to building a better trade route.
Motivation: She's looking for her big break; and money/treasure
Ideals: Disciplined. Flaws: Disease. Bonds: Slave, Adventurer, Rich. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Sarah Soames, Female Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a green shirt with thin white vertical stripes and violet pants. Her long black hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A skeptical and narcissistic woman, Sarah's first love is herself. Her second love is also herself. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sarah was raised in a hard working conservative environment. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Henry Kitchur, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length white hair. He has gleaming, smiling green eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Henry was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is content; and he is wracked by social anxiety
Ideals: Justice. Flaws: Fearful, Mundane. Bonds: Family, Criminal record. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Aquan, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Eloise Watson, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a white suit, blue shirt, and grey tie. Her head has been shaved. Her gray eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She takes great joy in being the best Fisher in town.
History: The child of a Painter, who enjoyed hunting, Eloise was taken on many hunting expeditions. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job.
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Amethyst (60 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!