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NPC Generator

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Advanced [show]


Roger Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his brown robe and has his morningstar always slung over his shoulder. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and wants to work out more often

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Guardian, Nature. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Roger Eastaughffe, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Burton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His brown eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. In his 17th year, his parents were killed by a gnolls raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To share knowledge with the world; and many gnolls want him driven away

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Clerebold Burton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)9 (-1) 7 (-2)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Hubert Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of death around his neck, and a hammer on his belt. He has no hair. His green eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Religious. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Hubert Tindall, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)11 (+0) 18 (+4)12 (+1)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the large cave and found the beat up bow and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister.

Ideals: Fighting, Gifted. Bonds: Attractive, Family, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

William Appleton, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. Golden yellow topaz (1100 gp). Chrysoprase (80 gp). Carnelian (80 gp).


Social Check DCs

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