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NPC Generator

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Advanced [show]


Godfrey Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He wears his chestnut hair up in a very large beehive style do. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: Godfrey was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Merchant. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.

Motivation: To reunite with his absent father; and doesn't want to be a merchant and was forced into it by his family

Ideals: Joker. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Godfrey Denholm, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Red spinel (80 gp). 1 Minor magic item.


Social Check DCs


Rolf Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Rolf Fawcett, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Moonstone (30 gp).


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. William's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Military. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

William Abram, Male Human Paladin 5
Medium (6'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 6 (-2)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin brown vertical stripes and black pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Nature, Military. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Gerard Wordsworth, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp. Deep blue spinel (1500 gp). White opal (1600 gp).


Social Check DCs

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